Subnautica 2 Cyclops
⊹ Vehicle · Submarine

Subnautica 2 Cyclops

The deep-water mobile base. The only vehicle Reapers and Ghost Leviathans cannot grab. <strong>Silent Running + Decoy Launcher</strong> are not toys — they are the difference between Lost River exploration and a fiery wreck. Full build chain, all three depth modules, multiplayer crew layout.

Quick stats

⊟ Instrument Panel

CYCLOPS — VEHICLE BRIEF

Vehicle class
Submarine · 1 driver + crew
Max depth (base)
500 m
Max depth + MK3
1,700 m
Power cells
6 slots · ion cells highly recommended
HP
1,500
Reaper grab
✗ Cannot be grabbed (rammed only)
Best feature
Silent Running — Reapers lose aggro
Worst weakness
Engine fires from heavy damage

Build chain

⊟ Instrument Panel

FRAGMENTS + RECIPE

Cyclops Hull Fragments
×3 — Aurora wreck, Mountain wrecks
Cyclops Bridge Fragments
×3 — Mushroom Forest wrecks
Cyclops Engine Fragments
×3 — Grand Reef wrecks
Build location
Mobile Vehicle Bay (anywhere on surface)
Build cost
3 Plasteel + 3 Lead + 1 Lubricant + 1 Ad. Wiring
MK1 depth module
Cyclops MK1 — 900 m depth
MK2 depth module
Cyclops MK2 — 1,300 m depth
MK3 depth module
Cyclops MK3 — 1,700 m depth (endgame)

Operating modes

⊟ Instrument Panel

BRIDGE CONTROLS — MODE MATRIX

Silent Running
Reapers/Ghost Leviathans lose aggro · power drain ×2
Slow
Default cruise · low power · safe
Standard
Mid-speed · 1× power
Flank Speed
Max speed · power drain ×4 · attracts predators
Decoy Launcher
1 noise decoy · 30-sec aggro divert · need empty bay
Fire Suppression
Manual: Fire Extinguisher in engine room
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