Subnautica 2 Lost River
⊹ Biome · Mid-Deep Cave System

Subnautica 2 Lost River

The bridge biome between mid-game and endgame. Bioluminescent forests, brine pools, and the entry to the Inactive Lava Zone. Five entrances exist; only one fits the Cyclops. <strong>Bring beacons.</strong>

All entrances

⊕ Map Coordinates

Lost River entrance points

Use TeleportPlayer X Y Z in console to jump to coords.

POI Biome Coordinates Density Notes
Tree Cove (SW Bulb) Bulb Zone ~200 m depth HIGH ★ Only Cyclops-wide entrance · main access route
Mountain Cave Mountain Island ~250 m depth MED Tight · Seamoth/Prawn only · scenic
Blood Kelp Trench Blood Kelp ~450 m depth MED Crabsquid territory · careful with lights
Grand Reef vent Grand Reef ~500 m depth LOW Tightest entrance · Prawn only · Ghost Leviathan adult patrols
Sparse Reef passage Sparse Reef ~300 m depth LOW Indirect · cave network · long swim

Quick stats

⊟ Instrument Panel

LOST RIVER — BIOME BRIEF

Depth band
500 – 1,000 m
Entry depth
Earliest at 200 m (Bulb Zone)
Cyclops accessible
✓ Tree Cove entrance only
Major threats
Ghost Leviathan juvenile · River Prowler
Resources unique
Nickel Ore · Magnetite · Uraninite Crystal
Ambient
Bioluminescent · brine-pool floor
Connects to
Inactive Lava Zone · Lava Castle

Sub-biomes inside

⊟ Instrument Panel

LOST RIVER — SUB-ZONE MAP

Tree Cove
Massive bioluminescent tree · entrance hub
Bone Fields
Leviathan skeletons · scan for lore
Ghost Forest
Brine pool · juvenile Ghost Leviathan
Cove Tree main hall
Disease Research Facility (precursor base)
Junction
Crossroads to Lava Castle / Inactive Lava Zone

What to harvest

⊟ Instrument Panel

EXCLUSIVE / DENSE RESOURCES

Nickel Ore
Required for MK2 depth modules
Magnetite
Heavy use in tools and modules
Uraninite Crystal
Reactor rod input
Lithium
Plasteel — abundant in side caves
Sulphur (rare)
Drops from Crashfish only
Crystalline Sulphur
Lava Castle floor — scan first
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